Large Humanoid, Unaligned
Armor Class 16 Gladiator Armor
Hit Points 102 (10d20)
Speed
STR
17 (+3)
DEX
17 (+3)
CON
16 (+3)
INT
13 (+1)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws STR +7, DEX +7
Damage Vulnerabilities Bludgeoning, Fire
Damage Resistances Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Exhaustion, Frightened, Stunned
Senses Unknown Somehow seems to always know where you are, Passive Perception 14
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The Baracule is a 5th level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). Baracule has following Rooster Warrior spells prepared:
Cantrips (at will): [Iron Feathers], [Cluck] 

Actions

Action Name. In a frenzy of feathers Baracule strikes with razor sharp bronze claws

Action Melee Attack. Bronze Claws: +5 to hit, reach 5 ft., 1 target. Hit: # (6d6 + 6) [Slashing] damage. 

Action Ranged Attack. Claw Rejection Attack: +2 to hit, range 10/60 ft., Upto 2 targets. Hit: # (3d4 + 3) [piercing] damage.

Bonus Actions

As a bonus action

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

JaredRust

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