Medium Humanoid (Tiefling), Neutral Evil
Armor Class 18 (21 with Extinction's Embrace, 22 with Extinction's Aegis)
Hit Points 189 (25d8 + 75)
Speed 40 ft., Fly 60 ft. while wings of flying active
STR
13 (+1)
DEX
18 (+4)
CON
16 (+3)
INT
27 (+8)
WIS
22 (+6)
CHA
27 (+8)
Saving Throws CON +10, INT +15, CHA +15
Skills Arcana +22, History +22, Insight +13, Investigation +15, Perception +13
Damage Resistances Cold, Fire, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Passive Perception 23
Languages Common plus up to five other languages, Infernal
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Special Equipment. The Weavebreaker wears wings of flying (a rare magic item that requires attunement). He can use an action to speak the command word of the wings, giving him a flying speed of 60 ft. for 1 hour.

The Weavebreaker also wears a ring of telekinesis (a very rare magic item that requires attunement) that allows him to cast the telekinesis spell at will on objects that aren't being worn or carried.

The Weavebreaker has received a boon from the Annihilation Cascade, which manifests as the Extinction Call (an artifact that requires attunement). As a bonus action the Weavebreaker can transform the Extinction Call into Extinction's Aegis (+3 shield), Extinction's Embrace (+3 plate armor, no strength requirement), or Extinction's Edge (+3 melee weapon). The Weavebreaker can also dismiss the Extinction Call as a bonus action, causing it to disappear. Regardless of what form it is in, while the Weavebreaker is attuned to the Extinction Call he automatically succeeds on saving throws made against spells and effects that would alter his form, unless he chooses to fail.

Extinction's Aegis. While in its shield form, the Extinction Call grants the Weavebreaker 10 temporary hit points at the start of his turn.

Extinction's Embrace. While in its armour form, the Extinction Call grants the Weavebreaker resistance to necrotic, acid and force damage.

Extinction's Edge. While in its weapon form, the Extinction Call grants the Weavebreaker proficiency in Dexterity saving throws.

Legendary Resistance (3/Day). If the Weavebreaker fails a saving throw, he can choose to succeed instead.

Magic Resistance. The Weavebreaker has advantage on saving throws against spells and other magical effects.

Spellcasting. The Weavebreaker is a 20th-level spellcaster. His spellcasting ability is Intelligence for his wizard spells and Charisma for his warlock spells (spell save DC 23, +15 to hit with spell attacks). He has the following wizard spells prepared:

Cantrips (at will): mage hand, green-flame blade, friends, minor illusion, fire bolt

1st level (4 slots): detect magic, magic missile, shield, sleep

2nd level (3 slots): enhance ability, mirror image, hold person

3rd level (3 slots): counterspell, dispel magic, blink, slow, thunderstep

4th level (3 slots): polymorph, banishment, greater invisibility

5th level (3 slots): wall of force, dominate person, arcane hand

6th level (3 slot): disintegrate, truesight, globe of invulnerability

7th level (2 slot): teleport, power word: pain, delayed blast fireball

8th level (1 slot): maddening darkness, mind blank

9th level (1 slot): time stop, weird

He also has the following warlock spells prepared:

Cantrips (at will): booming blade, mind sliver, frostbite, thunderclap

1st-5th level (4 5th level spell slots): blur, wrathful smite, branding smite, phantasmal killer, staggering smite, banishing smite, cone of cold, summon abberation, summon greater demon, summon lesser demons, vampiric touch, modify memory, scrying, far step, dream

At will: alter self

1/day: mass suggestion, plane shift, glibness, imprisonment

Actions

Multiattack. The Weavebreaker makes two attacks.

Extinction's Aegis (Shield Form Only). Ranged Weapon Attack: +18 to hit, range 60/120., one creature. Hit: 1d8+8  (12) bludgeoning damage plus 2d8 (9) force damage. The target must succeed on a DC 19 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Extinction's Edge (Weapon Form Only). Melee Weapon Attack: +18 to hit, reach 5 ft., one creature. Hit: 1d8+8 (12) slashing damage plus 3d8 (14) force damage, and the Weavebreaker can choose to end a magical effect on the target. Spells and magical effects of 3rd level or lower immediately end. If the effect is of 4th level or higher the Weavebreaker must make a Charisma check. The DC equals 10 + the spell's level. On a successful check, the effect ends. For every magical effect ended this way the force damage done by Extinction's Edge increases by 1d8 for 1 minute.

Extinction's Embrace (Armour Form Only). Melee Weapon Attack: +18 to hit, reach 20 ft., one creature. Hit: 1d8+8 (12) bludgeoning damage plus 1d8 (5) force damage, and the target must make a DC 19 Strength saving throw or be moved 20 ft. towards or away from the Weavebreaker.

Bonus Actions

Extinction Transfigured. The Weavebreaker changes the form of the Extinction Call.

Legendary Actions

The Weavebreaker can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Weavebreaker regains spent legendary actions at the start of its turn.

The Extinction Call. The Weavebreaker transforms the Extinction Call into a form of his choosing or dismisses it.

Extinction (Costs 2 Actions). The Weavebreaker makes an attack with the Extenction Call in the form it's currently in.

Cast Minor Spell. The Weavebreaker casts a spell of 2nd level or lower.

Cast Moderate Spell (Costs 2 Actions). The Weavebreaker casts a spell of 3rd or 4th level.

Cast Severe Spell (Costs 3 Actions). The Weavebreaker casts a spell of 5th or 6th level.

Cast Critical Spell (Costs 4 Actions). The Weavebreaker casts a spell of 7th or 8th level.

Weave Burst (Costs 2 Actions). The Weavebreaker targets a creature within 120 ft. of him. The next time the creature casts a spell, it must roll twice on the Wild Magic table. One of the effects of the Weavebreaker's choice take place.

Weave Deluge (Costs 3 Actions). The Weavebreaker targets a creature within 120 ft. of him, and either disables a magical item the creature is using, turning it into a mundane item, or stops it from casting a particular spell of the Weavebreaker's choosing. A creature can use a bonus action on its turn to make a Charisma saving throw against the Weavebreaker's spell save DC, ending the effect on a success.

StophOfKings

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