Paralyzing Poison. Each time someone is struck with either claws or bite, target must succeed on a DC 11 CON saving throw or be paralyzed for a minute. Target can retry the save on the end each of its turn.
Pack Tactics. The Aswang has advantage on an attack roll against a creature if at least on eof the Aswang's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The Aswang makes 2 attacks. One with his claws
and one with his bite.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., # target. Hit: 3 (1d4 + 1)
piercing damage. + 5(2d4) posion
Claws. Ranged Attack: +4 to hit, range 5 ft., Hit: 7 (2d4 + 2) slashing damage.
+2(1d4)poison
Tongue. Aswang attacks a target that is within 60 feet from him. Target must succeed on a DC 12 DEX saving throw taking 1d6 piercing damage + 1d6 poison damage on a failure, taking none on a success. Creature that is hit must succeed on a DC additional 2d4 poison damage. Target can retry its saving throw at the end of each of their turns.
Description
Aswang. Child eaters are coming when you hear the clicking. These monstrosities have no known origin, some even saying they are demons while others think they are completely alien. One thing that is known about them is that they have an insatiable appetite for children. They particularly like to target unborn children, eating them in front of their paralyzed mothers that are unable to defend themselves. They usually make lairs around smaller settlements that are isolated, making it harder for them to ask for help. They live in groups between 5 or 10 Aswangs. They are hermaphrodites. Aswangs use their tongues to attack unsuspecting targets from range or to stop a fleeing one. They will eat any humanoid but they prefer children.