Gargantuan Fiend, Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 270 (20d20 + 60)
Speed 40 ft., Swim 80 ft.
STR
21 (+5)
DEX
12 (+1)
CON
17 (+3)
INT
4 (-3)
WIS
13 (+1)
CHA
6 (-2)
Saving Throws STR +10, DEX +6, CON +8
Skills Perception +13, Stealth +6
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 21
Languages --
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Siege Monster. The cipactlian deals double damage to objects and structures.

Floating Island. While the cipactlian remains motionless, it is indistinguishable  from a small island (while in the water), or a small knoll (while on land).

Snapping Maws. Each creature that starts their turn within 5 feet of the cipactlian must succeed on a DC 19 dexterity saving throw or take 11 (2d10) piercing damage and become grappled as one of the cipactlian's mouths grab them (escape DC 19).

Verdant Corpse. When the Cipactilan drops to 0 hit points it bursts into a slurry of nutrient-rich goo, which rapidly begins growing into a forest. Each creature within 10 feet of the Cipactilan must make a DC 19 Dexterity saving throw, taking 28 (8d6) acid damage on a failed save and be restrained by the rapidly growing plants, or half as much and not restrained on a successful saving throw. A restrained creature may repeat the saving throw at the end of each of its turns to end the effect. The area affected permanently becomes difficult terrain.

Actions

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 50 (7d12 + 5) piercing damage .

Explosive Overgrowth (Recharge 5–6). The Cipactilan vomits forth a spray of seeds and caustic nutrients in a 60-foot cone, which begin rapidly growing into fully grown plants. Each creature in the area must make a DC 19 dexterity saving throw, taking 49 (14d6) acid damage on a failed save and be restrained by the rapidly growing plants, or half as much and not restrained on a successful saving throw. A restrained creature may repeat the saving throw at the end of each of its turns to end the effect. The area affected permanently becomes difficult terrain.  

Habitat: CoastalForest

Mr_Squid

Comments

Posts Quoted:
Reply
Clear All Quotes