Siege Monster. The cipactlian deals double damage to objects and structures.
Floating Island. While the cipactlian remains motionless, it is indistinguishable from a small island (while in the water), or a small knoll (while on land).
Snapping Maws. Each creature that starts their turn within 5 feet of the cipactlian must succeed on a DC 19 dexterity saving throw or take 11 (2d10) piercing damage and become grappled as one of the cipactlian's mouths grab them (escape DC 19).
Verdant Corpse. When the Cipactilan drops to 0 hit points it bursts into a slurry of nutrient-rich goo, which rapidly begins growing into a forest. Each creature within 10 feet of the Cipactilan must make a DC 19 Dexterity saving throw, taking 28 (8d6) acid damage on a failed save and be restrained by the rapidly growing plants, or half as much and not restrained on a successful saving throw. A restrained creature may repeat the saving throw at the end of each of its turns to end the effect. The area affected permanently becomes difficult terrain.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 50 (7d12 + 5) piercing damage .
Explosive Overgrowth (Recharge 5–6). The Cipactilan vomits forth a spray of seeds and caustic nutrients in a 60-foot cone, which begin rapidly growing into fully grown plants. Each creature in the area must make a DC 19 dexterity saving throw, taking 49 (14d6) acid damage on a failed save and be restrained by the rapidly growing plants, or half as much and not restrained on a successful saving throw. A restrained creature may repeat the saving throw at the end of each of its turns to end the effect. The area affected permanently becomes difficult terrain.
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