First Strike. The speedster has advantage on initiative rolls.
Blurred Movement. Attack rolls against "The Kid" have disadvantage unless "The Kid" is incapacitated or restrained.
Evasion. If"The Kid" is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Uncanny Speed. "The Kid" can use its bonus action to disengage. Additionally,"The Kid" can move along vertical surfaces and liquid without falling during the move.
Multiattack. "The Kid" makes four melee attacks.
Disarm. Sleight of Hand check determines DC to resist. A failed save means that the targets weapon is knocked from its hand and skitters 2d12 feet away in a random direction.
Pistol. Ranged Weapon Attack: +5 to hit, range 65 ft./245 ft., one target. Hit: 8 (1d10+3) piercing damage. Reload (4), Misfire (1)
Violent Shot. When "The Kid" makes a firearm attack against a creature, he can roll an additional damage die on the attack.(Twice per day)
Cunning Action. "The Kid" takes the Dash, Disengage, or Hide action.
Riposte. When a creature that the speedster can see misses it with a melee attack, it can use its reaction to make a ranged weapon attack against that creature.
Description
Fastest gunslinger "The Immortal Billy The Kid" a strong personality, ruthless cunning, and a silver tongue.
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