Large Beast, Neutral Good
Armor Class 15 natural armor
Hit Points 45 (6d10 + 12)
Speed 60 ft., Fly 60 ft.
STR
18 (+4)
DEX
16 (+3)
CON
14 (+2)
INT
8 (-1)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +4
Senses Passive Perception 14
Languages understands Common, Elvish, and Sylvan but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Charge. If the reindeer moves at least 20 ft. straight toward a target and then hits it with an antler attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Magic Resistance. The reindeer has advantage on saving throws against spells and other magical effects.

Flyby. The reindeer doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Actions

Antlers. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.

ronnierare

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