Armor Class
15
natural armor
Hit Points
45
(6d10 + 12)
Speed
60 ft., Fly 60 ft.
STR
18
(+4)
DEX
16
(+3)
CON
14
(+2)
INT
8
(-1)
WIS
14
(+2)
CHA
10
(+0)
Skills
Perception +4
Senses
Passive Perception 14
Languages
understands Common, Elvish, and Sylvan but can't speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Charge. If the reindeer moves at least 20 ft. straight toward a target and then hits it with an antler attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Magic Resistance. The reindeer has advantage on saving throws against spells and other magical effects.
Flyby. The reindeer doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Actions
Antlers. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.
Comments