Boss class: this monster ignores any attack that does less than 20 damage.
Terrifying Entry: At the start of a battle, all characters must roll a 20 or higher Constitution score, or be frightened for the first three battle rounds.
Champion Fighter: Hit rolls of 19 count as critical attacks.
Bloon boosting: All bloon within visible range of bloonarius gain +15ft to flying movement and +2 to all hit rolls.
Sludge Slam: Melee attack: Reach 40 ft. Unlimited targets, Hit: 3D12 bludgeoning damage.
Acidic Swamp Spew: Ranged attack: Range 120/480. Single target, AOE 10 ft around target. Hit: 2D10 Acid damage.
Regrowth: This will heal Bloonarius by 2D20 HP. Cannot be used two turns consecutively.
Legendary Resistance: If this creature fails a saving throw, it can choose to succeed, maximum 10 times per day.
Bloon Manipulation: Targets up to 4 nearby bloons, Bloonarius rolls 1D6 for each bloon, and can grant an item out of the list to them on a 5 or 6.
- Camouflage Layer
- Regrowth
- Fortified Shell
The Inflator Arises: This action charges bloontonium inside Bloonarius as Bloonarius takes damage, Bloonarius can use whatever is charged up to summon bloons. (blootonium caps at 750).
Bloon: Price in bloontonium
- Red: 5
- Blue: 8
- Green: 10
- Yellow: 15
- Pink: 20
- Black/white: 30
- Zebra/lead/purple: 40
- Rainbow: 60
- Ceramic: 80
- M.O.A.B: 300
- B.F.B: 750
Description
Sludge-dwelling Bloonarius is a destructive force and one of the four bloon masters, of the four, he has the greatest direct control of other bloons. Bloonarius' sludge infused husk makes it slow but extremely tough.
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