Medium Undead, Lawful Evil
Armor Class 16 (natural armor)
Hit Points 110 (13d8 + 52)
Speed 30 ft.
STR
16 (+3)
DEX
19 (+4)
CON
18 (+4)
INT
8 (-1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +6, CON +7, WIS +5, CHA +3
Skills Deception +3, Insight +5, Perception +5
Damage Vulnerabilities Bludgeoning
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 120 ft., Passive Perception 15
Languages Telepathy 120 ft., understands Infernal but can't speak
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Barbed Bones.  At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it, or 2 (1d4) piercing damage to any creature grappled by it.
Devil's Sight.  Magical darkness doesn't impede the devil's darkvision.
Magic Resistance.  The devil has advantage on saving throws against spells and other magical effects.

 
Actions

Multiattack.  The devil makes three melee attacks: one with its tail and two with its claws.  If both claw attacks hit the same target, the devil can attempt to grapple that target as a bonus action.  Alternatively, it can use Hurl Flame three times.
Claw.  Melee Weapon Attack: +7 to hit, reach 5 ft., one target.  Hit: 7 (1d6 + 4) piercing damage.
Tail.  Melee Weapon Attack: +7 to hit, reach 5 ft., one target.  Hit: 11 (2d6 + 4) piercing damage.
Hurl Flame.  Ranged Spell Attack: +3 to hit, range 150 ft., one target.  Hit: 10 (3d6) fire damage.  If the target is a flammable object that isn't being worn or carried, it also catches fire.

Description

It takes very powerful magic to animate the skeleton of a creature whose body disappears on death. 

Previous Versions

Name Date Modified Views Adds Version Actions
1/28/2018 8:01:41 AM
400
4
--
Coming Soon
11/19/2018 3:54:11 PM
675
6
1.0.1
Coming Soon

Monster Tags: Devilundead

Matthias_von_Schwarzwald

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