Large Fiend (Demon), Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 50 ft., Fly 70 ft.
STR
19 (+4)
DEX
15 (+2)
CON
17 (+3)
INT
9 (-1)
WIS
13 (+1)
CHA
16 (+3)
Saving Throws STR +9, DEX +7
Skills Intimidation +8, Perception +6
Damage Resistances Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Lightning, Thunder
Condition Immunities Frightened
Senses Blindsight 20 ft., Darkvision 60 ft., Truesight 10 ft., Passive Perception 16
Languages Abyssal
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (1/Day).  If the demon fails a saving throw, it can choose to succeed instead. 
Magic Resistance.  The demon has advantage on saving throws against spells and other magical effects. 
Magic Weapons.  The demon's weapon attacks are magical. 
Power Aura.  At the start of each of the demon's turns, each creature within 5 feet of it takes 3 (1d6) fire damage and 3 (1d6) lightning damage.  A creature that touches the demon or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage and 3 (1d6) lightning damage. 

Actions

Multiattack.  The demon can use its Frightful Presence.  It then makes two attacks: one with its bite and one with its claws. 
Bite.  Melee Weapon Attack: +9 to hit, reach 5 ft., one target.  Hit: 11 (2d6 + 4) piercing damage plus 7 (2d6) fire damage. 
Claw.  Melee Weapon Attack: +9 to hit, reach 5 ft., one target.  Hit: 9 (2d4 + 4) slashing damage plus 5 (2d4) lightning damage.  
Tail.  Melee Weapon Attack: +9 to hit, reach 5 ft., one target.  Hit: 6 (1d4 + 4) bludgeoning damage and 2 (1d4) thunder damage. 
Frightful Presence.  Each creature of the demon's choice that is within 60 feet of the demon and able to see and hear it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute.  A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.  If a creature's saving throw is successful or the effect ends for it, the creature is immune to the demon's Frightful Presence for the next 24 hours. 
Power Breath (Recharge 5–6).  The demon exhales energy in a 25-foot cone.  Each creature in that area must make a DC 16 Dexterity saving throw, taking 21 (6d6) fire damage, 14 (4d6) lightning damage, 7 (2d6) thunder damage, and 7 (2d6) force damage on a failed save, or half as much damage on a successful one. 
Invisibility (3/Day).  The demon magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell).  Any equipment the demon wears or carries is invisible with it. 

Legendary Actions

The demon can take 3 legendary actions, choosing from the options below.  Only one legendary action option can be used at a time and only at the end of another creature's turn.  The demon regains spent legendary actions at the start of its turn. 
Tail Attack.  The demon makes a tail attack. 
Injury to Insult.  Each creature frightened of the demon takes 7 (2d6) psychic damage. 
Wing Attack (Costs 2 Actions).  The demon beats its wings.  Each creature within 5 feet of the demon must succeed on a DC 17 Dexterity saving throw or take 11 (2d6 + 4) thunder damage and be knocked prone.  The demon can then fly up to half its flying speed. 

Description

A clamor in the desolation, a crackle of thunder, and suddenly you're eye to eye with an immense organism of flame and dread.  Five raging eyes stare at you with an ominous horror, and another clamor escapes from its tusked mouth in an attempt to intimidate you. 
Flickering, flowing fire adorns its gnarled head, which itself is otherwise surprisingly smooth.  A whistling snort escapes the creature's angular nostrils set within a stubby nose. 
Its gnarled head sits atop a thick, stringy body.  Flickering energies burst around its torso, but you don't exactly want to take a closer look to inspect this further. 
The creature treads forward, its four legs calmly carrying its infernal body with a collected energy.  A rugged tail whirls behind it.  Its movements seem almost playful. 
Two draconic wings extend themselves fully.  Cracked bones and feathers of shadow stretch upward to make the creature seem even more intimidating.  The being looks toward the sky, completely ignoring your existence. 

Previous Versions

Name Date Modified Views Adds Version Actions
1/28/2018 8:02:23 AM
2111
4
--
Coming Soon
11/19/2018 4:08:30 PM
1201
4
1.0.2
Coming Soon

Monster Tags: Demonfiend

Habitat: ArcticDesertGrasslandSwampUnderdark

Matthias_von_Schwarzwald

Comments

Posts Quoted:
Reply
Clear All Quotes