Bashful. Burt rolls with disadvantage against being Stunned.
Up and Down. Melee Weapon Attack: +3 to hit, reach 15ft., one target. Hit: 5 (1d6 + 2) Bludgeoning damage. Creatures within 5ft. of the landing area must make a DC 12 Dexterity saving throw, being knocked Prone on a failed save. Not being affected on a successful one.
Shockwave. (Recharge 1,2). Burt jumps and comes down hard slamming the ground creating a shockwave in a 10ft radius around him. This increases by 5ft for each size above Small he grows. Creatures in the radius must make a DC 16 Dexterity saving throw. On a failed save creatures take 1d6 Bludgeoning +1d6 for each size above Small and are knocked Prone. On a successful save creatures take half damage and are not knocked Prone.
Inflatable. At the end of his turn Burt will grow one size larger along with anything he is wearing or carrying. For each increase in size above Small add +1 Die to damage, +2 to attack rolls, and an extra use of Up and Down. (Caps out at Large)
Description
Burt is a large duck-like creature, mutated by magic he is featherless and flightless. His skin is pale yellow with two single hairs atop his head, black button-like eyes, large red nose/beak, and round rose red cheeks. Burt is always wearing his iconic blue and white striped trousers and large red boots. His skin will begin to turn shades of red in embarrassment as his trousers drop lower as his Hit Points decrease.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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9/22/2021 12:16:08 AM
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10
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1
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1.0
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Coming Soon
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