Gargantuan Monstrosity, Typically Neutral Evil
Armor Class 28 Extra Viscous Sludge Infused Steel and Hardened Rubber
Hit Points 15000 (1429d20)
Speed 25 ft.
STR
29 (+9)
DEX
25 (+7)
CON
22 (+6)
INT
24 (+7)
WIS
21 (+5)
CHA
22 (+6)
Saving Throws STR +18, DEX +16, CON +15, INT +16, WIS +14, CHA +15
Skills Arcana +2, Deception +3, Insight +5, Intimidation +6
Damage Resistances All damage but Force, Radiant, and Psychic
Senses Passive Perception 22
Languages Can speak telepathically to any creature in any language, but oftentimes chooses not too.
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Elite Boss class: this monster ignores any attack that does less than 30 damage.

Terrifying Entry: At the start of a battle, all characters must roll a 22 or higher Constitution score, or be frightened for the first four battle rounds.

Uber Champion Fighter: Hit rolls of 18 and 19 count as critical attacks.

Super Bloon boosting: All bloon within visible range of bloonarius gain +25ft to flying movement and +4 to all hit rolls.

 

Actions

Super Sludge Slam: Melee attack:  +12 to hit Reach: 50 ft. Unlimited targets, Hit: 5D12 bludgeoning damage.

Acidic Swamp Spew: Ranged attack: +7 to hit Range: 150/600. Single target, AOE 15 ft around target. Hit: 3D12 Acid damage.

Blitzkrieg: Charge attack: +3 to hit Range: 100 ft. Single target, Hit: 2D20 bludgeoning damage.

Lightning Strike: Ranged attack:  +15 to hit. Range: 1500 ft. Single target, Hit: 1D12 Lightning damage. Stuns target for one battle round on critical.

Bonus Actions

Regrowth: This will heal Bloonarius by 2D20 HP. Cannot be used two turns consecutively.

Reactions

Pre-emptive lightning strike: If a monster gets within 600 ft of Bloonarius Elite. they are immediately struck by the Lightning Strike attack.

Legendary Actions

Legendary Resistance: If this creature fails a saving throw, it can choose to succeed, maximum 15 times per day.

Bloon Manipulation: Targets up to 6 nearby bloons, Bloonarius rolls 1D4 for each bloon, and can grant an item out of the list to them on a 3 or 4.

  • Camouflage Layer
  • Regrowth
  • Fortified Shell
Mythic Actions

The Elite Inflator Arises: This action charges bloontonium inside Bloonarius as Bloonarius takes damage, Bloonarius can use whatever is charged up to summon bloons. Elite Bloonarius charges bloontonium twice as quick (2 per hitpoint of damage taken) (blootonium caps at 2000).

Bloon: Price in bloontonium

  • 5x Red: 5
  • 5x Blue: 8
  • 4x Green: 10
  • 4x Yellow: 15
  • 3x Pink: 20
  • 3x Black/white: 30
  • 2x Zebra/lead/purple: 40
  • 2x Rainbow: 60
  • 2x Ceramic: 80
  • M.O.A.B: 300
  • B.F.B: 750
  • Z.O.M.G: 2,000

Description

Bloonarius Elite is an optional boss only the most equipped groups should attempt, he spews out hoards of bloons to do his bidding as he takes damage and can easily overwhelm an underprepared group of players. His powers are so strong he creates powerful local rainstorms wherever he goes, which cast powerful lightning on any foe unfortunate enough to get close.

Beware, all who dare enter the Bloonarius swamp.

Habitat: Swamp

Necropro_The_Vengful

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