Fire Form. The spirit can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the spirit or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. Any flammable object the spirit touches (including those it walks on) ignites instantly if it isn't being carried or worn.
Avoidance. If the spirit is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only take half damage if it fails.
Illumination. The spirit sheds bright light in a 5 ft radius and dim light for an additional 5 ft.
Water Susceptibillity. For every 5 feet the spirit moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.
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