Vestigial Wings. While they can not fly chocobos can use their wings to slow their descent and will reduce fall damage by 30.
Standing Leap. The chocobo’s long jump is up to 40 feet and its high jump is up to 20 feet, with or without a running start.
Swift Runner. Chocobo may dash as a bonus action.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Description
A breed of flightless birds, characterized by their yellow feathers, and the unforgettable chirp, "kweh!" Domesticated for their gentle nature and quick feet, they are often used as a mode of ground transportation.
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