Eager for War- Ares always goes first in the initiative order. No modifiers or spells can prevent this.
Aura of War: The spell "Calm Emotions" and charm spells have no effect within 60ft of Ares. At will Ares can target any number and/or all creatures within 60ft to take a dc 16 will save. The target(s) do not know they are being targeted. If the save is passed there is no effect. If failed the target(s) will attack the nearest creature that they can see as if the "Dominate Monster" spell has been successfully cast on them.
Spellcasting. Ares is a 10th-level spellcaster. Its spellcasting ability is [Wisdom] (spell save DC 16, +8 to hit with spell attacks). Ares has the following [Cleric-War Domain] spells prepared:
Cantrips (5-at will): Guidance, Mending, Resistance, Spare the Dying, Thaumaturgy
1st level (4- slots): Bane, Bless, Command, Cure Wounds, Inflict Wounds
2nd level (3- slots): Zone of Truth
3rd level (3- slots): Dispel Magic, Incite Greed, Remove Curse, Revivify
4th level (3 slots): -
5th level (2- slots): Holy Weapon, Legend Lore, Raise Dead
Action Melee Attack: Melee Weapon Attack: +18 to hit, reach 10 ft., 1 target. Hit: 1d10+10 piercing damage. (Extra Attack): When Ares makes an action or free action to make a melee attack he may make an additional melee attack against any target within range.
Free Action Melee Attack: Every turn Ares may make one free Melee Weapon Attack.
Action Crushing Blow: +12 to hit, reach 10 ft., 1 target. Hit: (1d10 + 10) [piercing damage]. Ares may use an action to do a Crushing Blow. If he spends his action to do a Crushing Blow he may not use a free action to do a melee attack; Ares makes 6 attacks against the same target. With each successful hit the target must pass a dc 20 Con save. If successful no effect. On a failed roll the target becomes unconscious. At the end of each targets turn, they may roll to save from being unconscious with a dc 15 Con save.
Action Shield Bash: Melee Weapon Attack: +18 to hit, reach 5 ft., 1 target. Hit: 1d6+10 bludgeoning damage. Targets of shield bash are knocked back 15ft. On a successful hit the target must pass a dc 15 dex save or be knocked prone.
Action Ranged Attack. RangedWeapon Attack: +14 to hit, range 60 / 120 ft., 1 target. Hit: (1d10 + 10) [piercing] damage. Ares may use a bonus action to recall his spear.
Acts of War: Ares can sense any act of aggression, bloodshed, or war the instant it happens. When Ares senses these acts he knows the 5 W's; Who, What, When, Where, and Why. Ares can sense these acts in all realms and dimensions.
Shrine of Ares: Ares can see, hear, touch, and smell at a distance of fifteen miles. As a standard action, he can perceive anything within fifteen miles of his worshipers, holy sites, objects, or any location where one of his titles or name was spoken in the last 3 hours.
Create Magic Items: Ares can create any type of armor, simple or martial weapon and place any magical effect on it 1 per day. He can place 1 magical effect per +1 bonus the weapon has. For example a +3 weapon can have 3 separate magical effects (Fire damage, Life Drain, Returning).
Description
The god of strife, Ares, usually appears as a large man with burning, hateful eyes and a permanent scowl. Ares represents the avatar of war. Ares craves strife, welcomes anger, and encourages the spilling of blood.