Innate Spellcasting. Vakama's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
3/day each: enlarge/reduce
1/day each: invisibility, wall of fire
Multiattack. Vakama makes two blade attacks or uses his Disk launcher on a recharge of 5 or 6
Vakama's blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (1d6 + 6) slashing damage plus 7 (2d6) fire damage.
Disk Launcher. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (4d6) fire damage.
Summon Visorak: as the leader of the Visorak horde, once per turn, Vakama can let out a roar and summon part of the horde to him. Roll 1d100 to determine whether a normal or larger visorak answer his call (normal below 50 large above) roll 1d10 to determine the amount in the swarm, the entire swarm counts as one attack, dealing 1d10 damage
Impenetrable defence, 1 per day: if an attack hits Vakama, he can use a reaction to completely negate that attack
Vakama makes a single weapon attack per turn in response to being hit
Lair and Lair Actions
Summon Greater Visorak: at half health Vakama lets out a mighty roar, summoning a large visorak into the fray in the next turn order
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