Innate Spellcasting. The Cheese Devil's innate spellcasting ability is Charisma (spell save DC 16). The Cheese Devil can innately cast the following spells, requiring no material components:
1/day each: stinking cloud, ray of sickness, mass cure wounds
Magic Resistance. The Cheese Devil has advantage on saving throws against spells and other magical effects.
Edible. The Cheese Devil can be eaten. As an action, a creature can make an unarmed attack against the Cheese Devil to bite it. One bite is a full day's worth of rations.
The Cheese Devil can use an action to effectively cast the Goodberry spell, but with cheese from its body. It takes 10 piercing damage from removing the cheese. The Cheese Devil regrows all lost cheese after completing a short or long rest.
Multiattack. The Cheese Devil makes four attacks: two with its graters and two with its fists. Alternatively, it makes two attacks with its graters and casts one spell.
Grater. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (4d4 + 5) slashing damage.
Fist. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) bludgeoning damage.
Description
The Cheese Devil terrorizes all who are unlucky enough to see it. It gives off a sickening smell of old cheese, however, if one was crazy enough to taste it, it would surprisingly taste of delicious Gouda cheese. Sneaking around the depths of Hell, this fella isn't messing around and will surely be the last thing you see if it feels you aren't worthy of its presence.
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