Legendary Resistance (3/Day). If Ashiya Locke, Horror of the Fog fails a saving throw, she can choose to succeed instead.
Regeneration. Ashiya Locke, Horror of the Fog regains 15 hit points at the start of her turn if she has at least 1 hit point and isn't in sunlight or running water. If Ashiya Locke, Horror of the Fog takes radiant damage or damage from holy water, this trait doesn't function at the start of Ashiya Locke, Horror of the Fog's next turn.
Evasion. If Ashiya Locke, Horror of the Fog is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, Ashiya Locke, Horror of the Fog instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.
Knife Master. If Ashiya Locke, Horror of the Fog hits with an attack that deals Piercing Damage, she can choose to reroll one of the attacks damage die once per turn. Additionally, if she deals Slashing Damage, she can choose to reduce the hit creatures speed by 10 feet until the start of her next turn. If either type of attack is a Critical Hit, she can add one more damage die to the roll.
Mist Walker. Ashiya Locke, Horror of the Fog can move through the fog after making an attack to not provoke Attacks of Opportunity.
Self-Preservation. When Ashiya Locke, Horror of the Fog is at or under 28 HP, she will attempt to escape with her life. She feigns surrender, withdrawing all active abilities, recovering 15 HP immediately and an additional 5 HP for each active Frightened condition she caused, which will end upon use of this ability. If Ashiya Locke can go at least 3 turns without taking damage, then she will use her Planeswalker ability to flee the scene, removing herself from combat.
Multiattack. Ashiya Locke, Horror of the Fog can make two Mistknife attacks or one attack and one use of Reposition.
Mistknife. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 12 (1d6 + 9) piercing damage plus 2 (1d4) bleeding damage. The bleeding damage repeats at the start of the targets turn for 3 turns.
Reposition. Ashiya Locke, Horror of the Fog can make a thrown Mistknife attack, range 20 ft./60 ft. and teleport to the targeted location on a successful 'attack'.
Fear Drinker (Recharge 5-6). Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) necrotic damage. If this attack hits a creature with the Frightened condition, then Ashiya Locke, Horror of the Fog heals for twice the damage dealt while ending the Frightened Condition.
Uncanny Dodge. Ashiya Locke, Horror of the Fog can choose to take half damage from a single attack post-adjustments.
Ashiya Locke, Horror of the Fog can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Ashiya Locke, Horror of the Fog regains spent legendary actions at the start of her turn.
Reflections in the Fog. Ashiya Locke, Horror of the Fog will begin combat with 3 Ephemeral Clones which share her Actions and AC, but with only 1 HP and none of her additional abilities or multiattack. They take their actions at Initiative 16. If none are present, then she will create One at the start of the next turn.
Bleed Around the Rosie. All creatures within 5 ft. of Ashiya Locke, Horror of the Fog must make a DC 18 Dexterity Saving Throw or take 12 (4d6) points of Slashing Damage and 8 (4d4) points of Necrotic Damage, which Ashiya Locke, Horror of the Fog will heal for half of. On a successful save, only half damage is taken and Ashiya Locke will receive no healing.
Nightmare Theater (Takes 3 Actions). Ashiya Locke, Horror of the Fog will force all creatures within 60 ft. of her to make a DC 20 Wisdom Saving Throw. On a success, nothing happens, but on a failed save the creature will become Frightened until the end of their next turn.
Description
A dark-skinned and cobalt-haired woman, Ashiya Locke is a Planeswalker and a fear-drinking Vampire who seeks to irreverently slaughter, slay, and prey upon the fears of the world, with the mists and fog of cold nights at her command.
Lair and Lair Actions
When Ashiya Locke, Horror of The Fog is active in a location for longer than 24 hours, she can choose to begin to spread her effects over the environment.
- Every night, more and more fog will roll into the area, appearing thickest in a spot designated by Ashiya Locke. This thickest area will begin as a 20-foot radius circle and expand by 10 feet each night Ashiya Locke chooses to expand it.
- Any fog created by Ashiya Locke becomes Simple Terrain for her, costing half her normal movement to move through, and is usable with her Mist Walker ability.
- All conscious creatures within the fog's radius must make a DC 14 Wisdom Saving Throw each evening or become Frightened. This DC can be adjusted by outside factors and paranoia, such as unresolved murder cases or tense political situations.
- Any creature within the Fogs radius with the Frightened condition will recover HP to Ashiya upon the use of Self-Preservation.
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