Large Plant (Goliath), Chaotic Evil
Armor Class 16 Grass armor
Hit Points 120 (9d10 + 27)
Speed 40 ft., Burrow 15 ft.
STR
18 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
16 (+3)
CHA
9 (-1)
Damage Vulnerabilities Fire, Slashing
Damage Resistances Bludgeoning
Damage Immunities Force
Senses Darkvision 60 ft., Tremorsense 30ft, Passive Perception 17
Languages Abyssal, Deep Speech, Telepathy 40ft
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

labyrinthine Recall. The Corn Man can perfectly recall any path it has traveled.

Intimidation. Any creature looking at the Corn Man must make a [roll]1d20[/roll] DC 15 wisdom check or have disadvantage on any melee attack made that turn.

Actions

Double bladed scimitar. Melee Attack when the Corn Man attacks with the scimitar deals Attack: [roll]1d20+4[/roll] Damage: [roll](if([roll:-1:critical], =0, 4d4, 2{4d4}.expand()))+2[/roll].

Description

His kernels popping constantly and regrowing causes noise and it's size is intimidating

Habitat: GrasslandHill

_Baboon_

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