Armor Class
16
Grass armor
Hit Points
120
(9d10 + 27)
Speed
40 ft., Burrow 15 ft.
STR
18
(+4)
DEX
11
(+0)
CON
16
(+3)
INT
6
(-2)
WIS
16
(+3)
CHA
9
(-1)
Damage Vulnerabilities
Fire, Slashing
Damage Resistances
Bludgeoning
Damage Immunities
Force
Condition Immunities
Blinded, Exhaustion, Frightened, Grappled, Incapacitated
Senses
Darkvision 60 ft., Tremorsense 30ft, Passive Perception 17
Languages
Abyssal, Deep Speech, Telepathy 40ft
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
labyrinthine Recall. The Corn Man can perfectly recall any path it has traveled.
Intimidation. Any creature looking at the Corn Man must make a [roll]1d20[/roll] DC 15 wisdom check or have disadvantage on any melee attack made that turn.
Actions
Double bladed scimitar. Melee Attack when the Corn Man attacks with the scimitar deals Attack: [roll]1d20+4[/roll] Damage: [roll](if([roll:-1:critical], =0, 4d4, 2{4d4}.expand()))+2[/roll].
Description
His kernels popping constantly and regrowing causes noise and it's size is intimidating
Comments