Willpower. Celia has advantage on saving throws against being frightened.
Fey Ancestry. Celia has Advantage on saving throws against being charmed, and magic can't put her to sleep.
Sneak Attack. Once per turn, Celia can deal an extra 6d6 damage to one creature she hits with an attack with a finesse or ranged weapon if she has advantage on the attack roll. She doesn't need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and she doesn't have disadvantage on the attack roll.
Amulet of Health. Celia's Constitution score is equal to 19 while she wears this amulet.
Mobile. Celia's speed increases by 10 feet. (Included) Celia ignores difficult terrain when she takes the Dash action. If she makes a melee attack against a creature, they cannot make an opportunity attack against her this turn.
Evasion. When Celia is forced to make a DEX saving throw, she takes half damage on a failure and no damage on a success.
Boots of Speed. As part of her movement action, Celia may click the heels of her boots together. If she does so, her walking speed doubles for the next 10 minutes.
Reliable Talent. When Celia makes an ability check using a skill in which she is proficient, she treats a roll of 9 or lower as a 10.
Dancing Rapier. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: (1d8+8) slashing damage.
Master of Tactics. Celia's Help action has a range of 30ft.
Cunning Action. Celia may use her bonus action to Dash, Disengage, or Hide.
Master of Tactics. Celia may take the Help action as a bonus action, and when she takes the Help action, it has a range of 30ft.
Dancing Sword. Celia may use her bonus action to toss her magic sword into the air, move it 30ft., and make one attack with it. The sword may stay hovering for four attacks, whereupon it returns to her hand.
Uncanny Dodge. When Celia takes damage from an attack, she may use her reaction to half the damage against her.
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