Tiny Plant, Any Alignment
Armor Class 13 (Natural Armour)
Hit Points 82 (15d4 + 45)
Speed 15 ft., climb 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
16 (+3)
INT
3 (-4)
WIS
10 (+0)
CHA
4 (-3)
Saving Throws STR +4, DEX +5, CON +5
Damage Vulnerabilities Cold, Fire, Slashing
Damage Resistances Bludgeoning, Force
Damage Immunities Acid
Condition Immunities Blinded, Charmed, Deafened
Senses Blindsight 10ft, Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Froot Pals The Zucchini Froot has advantage on an Attack roll against a creature if at least one other "Froot" is within 5 ft. of the creature.

False Appearance. While the Zucchini Froot remains motionless, it is indistinguishable from a regular zucchini.

Regeneration The Zucchini Froot regains 6 hit points at the start of its turn. If the Zucchini Froot takes cold, slashing or fire damage, this trait doesn't function at the start of the Zucchini Froot's next turn. The Zucchini Froot dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack The Zucchini Froot can make two Vine Needle attack on its turn

Vine Needle. Melee Weapon Attack: +5 to hit, reach 5ft., 1 target. Hit: 8 (2d4 + 3) piercing damage. 

Allergy Spore. Ranged Weapon Attack: +5 to hit, range 20/40 ft., 1 target. Hit: 6 (1d6 + 3) poison damage.  The target must succeed on a DC 14 constitution saving throw or be paralysed for 1 minute.  The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

Penelo's interest in genetic experiments started with plants

Habitat: ForestGrasslandUrban

Jay1421

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