Small Humanoid (Goblinoid), Neutral Evil
Armor Class 12 (15 with mage armor)
Hit Points 15 (4d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
14 (+2)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +4
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin shaman can take the Disengage or Hide action as a bonus action on each of its turns.

Spellcasting. The goblin shaman is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The goblin shaman has the following spells prepared:

Cantrips (at will): fire bolt, druidcraft, mage hand

1st level (3 slots): entangle, mage armor, magic missile, bless, spiritual weapon

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Hermaeus_Mora

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