Huge Construct, Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 120 (10d12 + 40)
Speed 40 ft.
STR
21 (+5)
DEX
8 (-1)
CON
19 (+4)
INT
5 (-3)
WIS
9 (-1)
CHA
6 (-2)
Skills Perception +2
Damage Vulnerabilities Fire
Damage Immunities Poison
Condition Immunities Charmed, Poisoned
Senses Passive Perception 12
Languages Giant
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Multiattack. The giant makes two greatclub attacks.

Claws. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) slashing damage.

Spit. The avatar spits foul gore in a 15 foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 4d10 poison damage on a failed save, or half as much on a successful one.  {"diceNotation":"4d10","rollType":"damage","rollAction":"Spit","rollDamageType":"poison"}[/rollable] poison damage.

Legendary Actions

The Avatar can take 1 legendary action each turn. 

Burst. The Avatar fosters the growth of diseased tissue in a nearby corpse. One corpse  that the Avatar can see explodes in a shower of gore. Any creatures within 20 feet of the corpse must make a DC 12 Dexterity saving throw, taking 3d6 bludgeoning on a failed save, or half as much on a successful one. 

Description

The Avatar of Incabulos is a revived Hill Giant empowered by the sickly energy of Incabulos.

DungeonMasterNotGameMaster

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