Medium Humanoid (Human, Shapechanger), Neutral Evil
Armor Class 17 Bracers of Defence, Ring of Protection
Hit Points 120 (16d8 + 48)
Speed 30 ft., Climb 30 ft.
STR
18 (+4)
DEX
18 (+4)
CON
16 (+3)
INT
11 (+0)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws STR +7, DEX +7, CON +6
Skills Acrobatics +7, Athletics +7, Intimidation +5, Perception +6, Stealth +7
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Darkvision 60 ft., Passive Perception 15
Languages Common (can't speak in panther form)
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Shapechanger. Chakuna can use its action to polymorph into a panther-humanoid hybrid or into a panther, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Avoidance. If Chakuna is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Brave. Chakuna has advantage on saving throws against being frightened.

Deadly. Any of Chakuna's weapons deals one extra die of its damage when Chakuna hits with it (included in the attack).

Displacement. Chakuna projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while Chakuna is incapacitated or has a speed of 0.

Keen Hearing and Smell. Chakuna has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pounce (Tiger or Hybrid Form Only). If Chakuna moves at least 15 feet straight toward a creature and then hits it with a melee attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, Chakuna can make one bite attack against it as a bonus action.

Regeneration. Chakuna regains 10 hit points at the start of its turn. If Chakuna takes damage from silver, this trait doesn't function at the start of Chakunas next turn. Chakuna dies only if it starts its turn with 0 hit points and doesn't regenerate.

Special Equipment. Chakuna has the bracers of defense, brooch of shielding, insignia of claws, and an ring of protection.

Actions

Multiattack. In humanoid form, Chakuna can make either three attacks with, scimitar, or longbow. In hybrid form, it can attack like a humanoid or substitute claw attacks and one bite.

Bite (Displacer or Hybrid Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 5) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with weretiger lycanthropy.

Claw (Displacer or Hybrid Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 5) slashing damage.

Longbow (Humanoid or Hybrid Form Only). Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 12 (2d8 + 4) piercing damage.

Scimitar (Humanoid or Hybrid Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) slashing damage.

Tentacle (Displacer or Hybrid Form Only). Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 4) bludgeoning damage plus 6 (2d6) piercing damage.

Reactions

Parry. Chakuna adds 3 to its AC against one melee attack that would hit it. To do so, Chakuna must see the attacker and be wielding a melee weapon.

Previous Versions

Name Date Modified Views Adds Version Actions
9/23/2021 1:00:44 PM
5
1
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Coming Soon

Monster Tags: Shapechanger

Habitat: ForestUrban

Fooshnicked

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