Small Celestial, Neutral
Armor Class 19 Natural armor
Hit Points 72 (16d6 + 16)
Speed 20 ft., Fly 40 ft.
STR
6 (-2)
DEX
17 (+3)
CON
13 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
18 (+4)
Skills Deception +7, Insight +4, Persuasion +7, Stealth +6
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 11
Languages Celestial, Common, Infernal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Cherubic Sight. Magical darkness doesn't impede Cupid's darkvision.

Magic Resistance. Cupid has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. Cupid can cast the following spells, using Charisma as his ability (DC15) :

  • (At will): Friends
  • (3/day): Charm Person, Sanctuary 
Actions

Multiattack. Cupid makes two attacks with his Shortbow, targeting a different creature with each shot

Shortbow. Ranged Weapon Attack: +5 to hit, 80/320 ft., one target. Hit 6 (1d6+3) piercing damage. Target must make a (DC18) Charisma save, falling madly in love with the first creature they see that they would reasonably be attracted to. They can attempt the save again any time their "lover" spurns their attention, ending the effect on a successful save, otherwise, this condition is permanent and cannot be removed, except by a successful wish spell.

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

DrSabek