Grappler. The Kangaroo has advantage on grappling checks, and when it grapples a creature, that creature is considered restrained by its tail.
Iron Chin. The Kangaroo's AC equals 10 + Dexterity modifier + Constitution modifier.
Multiattack. The kangaroo makes two pummel attacks. Alternatively, it can choose to switch pummel attacks for a grapple attack.
Pummel. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Flurry of Blows. The Kangaroo can make two additional Pummel attacks if they took the attack action this turn.
Aggressive. As a bonus action, the kangaroo can move up to its speed toward a hostile creature that it can see.
Second Wind(1/Short Rest). As a bonus action, the kangaroo recovers 8 (1d10+3) HP.
Sentinel. If the Kangaroo attacks a creature with an opportunity attack, the creature’s speed becomes 0 for the rest of the turn.
Additionally, creatures provoke an attack of opportunity even if they disengage.
Riposte. If a melee attack misses the Kangaroo, as a reaction, it can make a single pummel attack on the attacker.
Description
This kangaroo looks incredibly muscular and aggressive. It's looking to pick a fight with the strongest. It has stern look in its eyes, and it's wearing a pair of red boxing gloves.
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