Medium Beast, Unaligned
Armor Class 15 (natural armor)
Hit Points 35 (4d8 + 15)
Speed 45 ft.
STR
19 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
11 (+0)
CHA
9 (-1)
Saving Throws STR +6, CON +5
Skills Athletics +6, Perception +2
Senses Passive Perception 12
Languages Understands Common but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Grappler. The Kangaroo has advantage on grappling checks, and when it grapples a creature, that creature is considered restrained by its tail. 

Iron Chin. The Kangaroo's AC equals 10 + Dexterity modifier + Constitution modifier.

Actions

Multiattack. The kangaroo makes two pummel attacks. Alternatively, it can choose to switch pummel attacks for a grapple attack.

Pummel. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.

Bonus Actions

Flurry of Blows. The Kangaroo can make two additional Pummel attacks if they took the attack action this turn.

Aggressive. As a bonus action, the kangaroo can move up to its speed toward a hostile creature that it can see.

Second Wind(1/Short Rest). As a bonus action, the kangaroo recovers 8 (1d10+3) HP.

Reactions

Sentinel. If the Kangaroo attacks a creature with an opportunity attack, the creature’s speed becomes 0 for the rest of the turn.

Additionally, creatures provoke an attack of opportunity even if they disengage.

Riposte. If a melee attack misses the Kangaroo, as a reaction, it can make a single pummel attack on the attacker.

Description

This kangaroo looks incredibly muscular and aggressive. It's looking to pick a fight with the strongest. It has stern look in its eyes, and it's wearing a pair of red boxing gloves.

Monster Tags: Misc Creature

RozKamuha

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