Medium Celestial (Angel), Neutral Good
Armor Class 16 Natural armour
Hit Points 49 (8d8 + 13)
Speed 40 ft.
STR
13 (+1)
DEX
13 (+1)
CON
15 (+2)
INT
17 (+3)
WIS
21 (+5)
CHA
15 (+2)
Saving Throws WIS +7, CHA +4
Skills Arcana +5, History +7, Insight +7
Damage Vulnerabilities Necrotic
Damage Immunities Radiant
Condition Immunities Charmed, Poisoned
Senses Passive Perception 15
Languages Auran, Celestial, Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Beam Me Up. Aurae can enter the Havens from any plane as a bonus action.

Innate Spellcasting. The aurus' spellcasting ability is Wisdom (spell save DC 15, +5 to hit with spell attacks). The aurus can innately cast the following spells, requiring no components:
At Will: light, dispel magic (only on necromancy), sacred flame
1/Day: warding wind, telekinesis 

One With The Havens. Aurae have a natural resistance to falling from great heights. When they fall, their velocity reduces to 60 ft per round and they take no damage. This trait does not function when the aurus is petrified.'

Radiant Absorption. Whenever the aurus is subjected to radiant damage, it takes no damage and instead regains a number of hit points equal to the radiant damage dealt.

Actions

Action Name. Enter the description for your action.

Holy Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 8 (1d10 + 3) radiant damage. 

Holy Crossbow. RangedWeapon Attack: +5 to hit, range 50/150 ft., 1 target. Hit: 7 (1d8 + 3) radiant damage.

Description

Of all the servants in the palace of Lord Boreas, the most common is the aurus (aurae pl.). Aurae appear as tall, lean humaniods with stark white skin made up of miniature scales and blue feathers for hair. Although they are unable to fly, aurae have their own brand of divine magic.

Monster Tags: Angel

SipoDieBad

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