Medium Monstrosity, Chaotic Evil
Armor Class 14
Hit Points 23 (3d8 + 10)
Speed 30 ft., 40' if on all fours. , Climb 30 ft.
STR
13 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
6 (-2)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws DEX +5
Skills Stealth +5
Damage Resistances Psychic
Condition Immunities Deafened
Senses Darkvision 60', Passive Perception 12
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Smell. The caterwaul has advantage on Wisdom (Perception) checks that rely on smell.

 

 

Actions

Multiattack. The caterwaul makes a bite attack and two claw attacks or uses its Wail and makes two claw attacks.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) [piercing] damage. 

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) [slashing] damage. 

Wail (recharge 5-6). The caterwaul screeches with a loud mournful cry. Any creature within 30' of the caterwaul other than constructs that can hear the wail must make a successful DC 12 Constitution saving throw or suffer 6(1d8+2) psychic damage and is deafened for 1 minute. A creature that makes its saving throw takes half damage and is not deafened.

Description

The caterwaul is a vicious bipedal predator resembling a jet black cat walking on two legs with intense and malevolent green eyes. It loves shiny treasures, especially gems, its den being adorned with them.

The caterwaul is an expert climber as well as being able to go on all fours to move more quickly and enjoys pouncing from above onto targets, surprising and deafening them. 

Monster Tags: monstrosity

Habitat: ForestHillMountain

Ntharotep

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