Lancer Chainsaw: The target must succeed on a DC16 DEX save, or take 2D10 slashing damage. The target takes no damage on a success.
Lancer burst shot: The soldier makes 3 seperate attacks. +6 to hit, 50/100ft range, 1d10 Piercing damage.
Frag Grenade: +6 to hit, 50ft range, 10ft radius,, 3d8 Fire damage. Target must succeed on a dc14 DEX save, or take full damage. Target takes half as much damage on a success.
Active Reload: The next Lancer Burst Shot is made with Advantage. This can be performed a number of times equal to the creatures DEX Modifier, per long rest.
Perfect Reload: The creature executes a perfect reload and is able to initiate a 2nd round of Burst fire this round. This can be performed once per combat, and is regained upon departure from Initiative order.
Lancer Hit: The Soldier makes a melee weapon attack. +6 to hit, 5ft Range, 1D8+3 Bludgeoning Damage.
Description
Asher Carmine, the youngest of the Carmine Family. Son of the famed Clayton, Asher is a happy go lucky soldier with an already impressive track record. Having already received the rank of Lieutenant, Asher is a trusted leader of men within the COG.