Medium Humanoid, Lawful Good
Armor Class 18 Clayton's Armour
Hit Points 118 (12d12 + 40)
Speed 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws STR +7, DEX +6
Skills Athletics +8, Perception +6, Persuasion +7
Senses Passive Perception 10
Languages Common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Actions

Lancer Chainsaw: The target must succeed on a DC16 DEX save, or take 2D10 slashing damage. The target takes no damage on a success.

Lancer burst shot: The soldier makes 3 seperate attacks. +6 to hit, 50/100ft range, 1d10 Piercing damage.

Frag Grenade: +6 to hit, 50ft range, 10ft radius,, 3d8 Fire damage. Target must succeed on a dc14 DEX save, or take full damage. Target takes half as much damage on a success.

Bonus Actions

Active Reload: The next Lancer Burst Shot is made with Advantage. This can be performed a number of times equal to the creatures DEX Modifier, per long rest.

Perfect Reload: The creature executes a perfect reload and is able to initiate a 2nd round of Burst fire this round. This can be performed once per combat, and is regained upon departure from Initiative order.

Reactions

Lancer Hit: The Soldier makes a melee weapon attack. +6 to hit, 5ft Range, 1D8+3 Bludgeoning Damage.

Description

Asher Carmine, the youngest of the Carmine Family. Son of the famed Clayton, Asher is a happy go lucky soldier with an already impressive track record. Having already received the rank of Lieutenant, Asher is a trusted leader of men within the COG.

Grarven93