Tiny Beast, Lawful Evil
Armor Class 16 (studded leather)
Hit Points 44 (8d4 + 24)
Speed 25 ft., Burrow 20 ft., Climb 15 ft.
STR
5 (-3)
DEX
18 (+4)
CON
16 (+3)
INT
5 (-3)
WIS
12 (+1)
CHA
5 (-3)
Saving Throws STR −1
Skills Perception +3, Stealth +8, Survival +3
Damage Resistances Necrotic, Poison
Senses Darkvision 120 ft., Passive Perception 13
Languages Common, Terran, and Undercommon but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Sunlight Sensitivity.  While in sunlight, the vole has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. 
Vole Resilience.  The vole has advantage on saving throws against poison. 

Actions

Multiattack.  The vole makes three attacks: one with its bite and two with its scimitars. 
Bite.  Melee Weapon Attack: +6 to hit, reach 5 ft., one target.  Hit: 6 (1d4 + 4) piercing damage and 2 (1d4) necrotic damage.  If this reduces the target to 0 hit points, the vole regains hit points equal to the amount of damage dealt. 
Scimitar.  Melee Weapon Attack: +6 to hit, reach 5 ft., one target.  Hit: 7 (1d6 + 4) slashing damage. 
Shortbow.  Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage. 

Description

They may look cute and furry, but you wouldn't want to be around, When Voles Go Bad! 

Previous Versions

Name Date Modified Views Adds Version Actions
11/20/2018 6:07:54 PM
467
3
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Matthias_von_Schwarzwald

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