Medium Humanoid (Gnoll), Chaotic Evil
Armor Class 15 (hide armor, shield)
Hit Points 45 (6d8 + 13)
Speed 35 ft.
STR
16 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
9 (-1)
Saving Throws CHA +1
Skills Animal Handling +13, History +11, Intimidation +12, Religion +13, Survival +18
Damage Resistances Acid
Condition Immunities Frightened
Senses Darkvision 64 ft., Passive Perception 12
Languages Abyssal, Gnoll
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 8 (1d4 + 2) piercing damage.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 (2d6 + 2) piercing damage, or 11 (1d8 + 5) piercing damage if used with two hands to make a melee attack.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 1) piercing damage.

Description

Gnolls are feral, hyena-headed humanoids that attack without warning, slaughtering their victims and devouring their flesh. These gnolls worship Kunatsal and will kill other gnolls just for the sake of killing.

Monster Tags: Gnoll

Habitat: DesertForestGrasslandHill

BruenorBattleaxe18

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