Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 8 (1d4 + 2) piercing damage.
Longsword. Melee Weapon Attack: +4 to hit, range 5 ft., one target. Hit: 9 [rollable](1d8 + 2);
{diceNotation”:”1d8+2”,”rollType”:”damage”,”rollAction”:”Longsword”,”rollDamageType”:”slashing”}[/rollable] slashing damage plus 5 damage each turn.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 1) piercing damage.
Description
Gnolls are feral, hyena-headed humanoids that attack without warning, slaughtering their victims and devouring their flesh. These gnolls worship Kunatsal and will kill other gnolls just for the sake of killing. These gnolls are the priests in the tribal alliance called the Red Fang.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/24/2021 8:07:55 PM
|
1
|
1
|
6
|
Coming Soon
|
Comments