Medium Humanoid (Gnoll), Chaotic Evil
Armor Class 15 (hide armor, shield)
Hit Points 58 (6d8 + 17)
Speed 35 ft.
STR
16 (+3)
DEX
13 (+1)
CON
16 (+3)
INT
14 (+2)
WIS
13 (+1)
CHA
11 (+0)
Saving Throws CHA +2
Skills Animal Handling +13, History +16, Intimidation +16, Religion +15, Survival +18
Damage Resistances Acid
Condition Immunities Frightened
Senses Darkvision 64 ft., Passive Perception 14
Languages Abyssal, Gnoll
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 8 (1d4 + 2) piercing damage.

Longsword. Melee Weapon Attack: +4 to hit, range 5 ft., one target. Hit: 9 [rollable](1d8 + 2);

{diceNotation”:”1d8+2”,”rollType”:”damage”,”rollAction”:”Longsword”,”rollDamageType”:”slashing”}[/rollable] slashing damage plus 5 damage each turn.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 1) piercing damage.

Description

Gnolls are feral, hyena-headed humanoids that attack without warning, slaughtering their victims and devouring their flesh. These gnolls worship Kunatsal and will kill other gnolls just for the sake of killing. These gnolls are the priests in the tribal alliance called the Red Fang.

Previous Versions

Name Date Modified Views Adds Version Actions
9/24/2021 8:07:55 PM
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Monster Tags: Gnoll

Habitat: DesertForestGrasslandHill

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