Armor Class
25
Natural Armor
Hit Points
380
(20d12 + 7)
Speed
60 ft.
STR
30
(+10)
DEX
20
(+5)
CON
25
(+7)
INT
15
(+2)
WIS
17
(+3)
CHA
13
(+1)
Saving Throws
STR +13, CON +10
Skills
Athletics +15, Perception +8, Stealth +10
Damage Resistances
Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities
Exhaustion, Frightened
Senses
Darkvision 120, Truesight 10, Passive Perception 12
Languages
Celestial can't speak, Common Can't speak
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Innate Spellcasting. Its spellcasting ability is wisdom (spell save DC 16, +8 to hit with spell attacks). The wolf has following spells:
1st level (4 slots): Charm Person, Disguise Self
2st level (3 slots): Mirror Image, Pass without Trace
3st level (3 slots): Blink, Dispel Magic
4st level (3 slots): Dimension Door, Polymorph
5st level (1 slots): Dominate Person, Modify Memory
No spells need any components.
Odin's Blessing. If the wolf dies it is revived 1d10 days later in Valhalla.
Actions
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: # (9d10 + 10) piercing damage.
Horrifying Howl. The wolf howls a chilling howl that forces all creatures within 120 ft that can here it to make a DC 16 constitution saving throw or get frightened.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/24/2021 10:38:37 PM
|
3
|
1
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Coming Soon
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