Energy Shield. A protective shield aura surrounds the Colossus. This aura has 50 hps that recharge during a long or short rest. Damage dealt to the target goes to the shields first, then to the damage reduction/hp of the user.
Psionic Shockwave. The Colossus lets loose two arcs of thermal fire in a 5-foot by 25-foot ray. Each creature in that area must make a DC 15 Dexterity saving throw, taking 30 (3d10 + 15) fire damage on a failed save, or half as much damage on a successful one.
Phase Disruptor. Ranged Weapon Attack: +7 to hit, reach 120 ft., one target. Hit: 30 (3d10 + 15) lightning damage.
Cannon Overload. 1/day. The colossus overloads it's phase disruptor to fire a ray of psionic lightning energy in a straight line. The beam blasts a line 100 feet long and 5 feet wide in a direction it chooses. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. The lightning ignites flammable objects in the area that aren’t being worn or carried.
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