Huge Swarm of Medium undead, Unaligned
Armor Class 17 (natural armor)
Hit Points 150 (16d10 + 60)
Speed 35 ft., Swim 20 ft., Burrow 50 ft.
STR
19 (+4)
DEX
9 (-1)
CON
17 (+3)
INT
6 (-2)
WIS
11 (+0)
CHA
6 (-2)
Saving Throws STR +7
Skills Stealth +7
Damage Vulnerabilities Radiant
Damage Resistances Cold, Fire
Damage Immunities Necrotic
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Unconscious
Senses Blindsight 60 ft. (blind beyond this radius), Tremorsense 140 ft (blind beyond this radius), Passive Perception 14
Languages Telepathy --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Necrotic Absorption. Whenever the shambling mound is subjected to necrotic damage, it takes no damage and regains a number of hit points equal to the necrotic damage dealt.

Actions

Multiattack. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it. If the targeted creature is reduced to 0 Hit Points by any of these attacks it dies and rises from the dead as a zombie under the cursed mounds control in 1d4 turns.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. If the targeted creature is reduced to 0 Hit Points by this attack it dies and rises from the dead as a zombie under the cursed mounds control in 1d4 turns.

Engulf. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only two creature engulfed at a time. If the targeted creature is reduced to 0 Hit Points by this attack it dies and rises from the dead as a zombie under the cursed mounds control in 1d4 turns.

Legendary Actions

Raise Dead. The cursed mound may choose an unoccupied 5 by 5 space within 10 ft  of it and summon a ghoul that lasts for 1d6 turns. The cursed mound has 3 charges to expend during combat. Once out of charges the cursed mound may not use this ability again until 6 hours have passed.

Previous Versions

Name Date Modified Views Adds Version Actions
11/20/2018 8:27:03 PM
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Habitat: ForestSwampUnderdarkUrban

EvanHausman