Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Air Camo. By controlling and bending the Air around its body the Anti-Panther can make itself look almost invisible, to spot the Anti-Panther the searcher must succeed on a DC 16 Perception check.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Air Roar. Ranged Weapon Attack: +3 to hit, reach 15 ft., one target. Hit: 7 (2d4 + 2) Thunder damage.
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