Huge Undead (Stone Giant), Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 130 (12d12 + 55)
Speed 40 ft.
STR
24 (+7)
DEX
10 (+0)
CON
24 (+7)
INT
6 (-2)
WIS
12 (+1)
CHA
9 (-1)
Saving Throws CON +10, WIS +4
Skills Athletics +12, Perception +4
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages Giant, Undercommon
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Horrible Visage. Any creature that can see this abomination must succeed on a DC 12 wisdom save or be frightened until it can no longer see the Corpseswarm. A frightened creature can attempt to save on the end of it's next turn.

Actions

Multiattack. The corpseswarm makes two attacks, whichever combination of carcass slaps or carcass throws.

Carcass Slap. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Carcass Throw. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (3d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Reactions

Amorphous Form. As a reaction, against one non-AoE ranged attack, with a successful DC 10 Dexterity saving throw, the Corpseswarm can manipulate the bodies that make up its physique and create a hole, allowing the projectile to fly through harmlessly.

Description

The Corpseswarm is an undead giant. It is made up of hundreds of dead creatures, humanoid and beast. Bodies within its mass writhe and move in and out of it, various limbs and faces at different levels of deterioration move from  the surface back to the interior. It is a constantly roiling mass of death, manifested in a twisted version of a humanoid shape. It has the mentality of a hungry beast, chasing after any living creatures it can sense, attempting to kill them and add their bodies to itself.

Habitat: Underdark

Avarice9

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