Medium Monstrosity, Typically Neutral Evil
Armor Class 11 natural armor
Hit Points 10 (2d8 + 2)
Speed 35 ft.
STR
10 (+0)
DEX
14 (+2)
CON
13 (+1)
INT
9 (-1)
WIS
12 (+1)
CHA
5 (-3)
Damage Resistances Fire
Condition Immunities Poisoned
Senses Darkvision 100 ft, Passive Perception 15
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Smell. The cougar has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the cougar moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the cougar can make one bite attack against it as a bonus action.

Standing Leap. The cougar's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.

 

Heated Body. Any target that is within 3 feet of the cougar and hits it with a melee attack within 5 feet of it takes 3 (1d6+1) fire damage.

 

Actions

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d4+3) slashing damage plus 2 fire damage. 

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d4+3) piercing damage and 3 (1d6+1) fire damage. 

Spit Flame. RangedWeapon Attack: +4 to hit, range 20/60 ft., 1 target. Hit: 8 (2d6+2) fire damage.

Dragonekillax2

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