Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Multiattack. The scout makes two melee attacks or two ranged attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Claws. 1d4 + Strength slashing damage unarmed strikes.
Weak Roar. Frightens creatures of your choice within 10 feet of you if they fail a wisdom save. [DC 8+con] This effect lasts until the end of your next turn, and you can only do it once per short or long rest. Bonus Action.
Description
Spellcasting
1st-level Spellcaster feature
The sidekick gains the ability to cast spells. Spellcaster's role: Healer, spell list from Cleric/Druid. Spellcasting focus; dragon tooth
Spell save DC = 8 + your proficiency bonus + your WIS modifier
Spell attack modifier = your proficiency bonus + your WIS modifier
SLOTS: 1st level [2]
Cantrips: Guidance, Thorn Whip
1st Spells: Cure Wounds
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