Ash Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 4 (1d8) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 4 (1d8) fire damage. A creature that ends its tune inside the elemental's space also takes 4 (1d8) fire damage.
Slow Fall/Rise. The elemental falls at a rate of only 60 feet per round and takes no damage from falls. While the elemental is in extremely hot environments it also has a flying speed of 15 feet and can hover.
Multiattack. The elemental makes three Touch attacks
Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage.
Ash Flurry (Recharge 4-6). Each creature within 5 feet of the elemental must make a DC 14 Dexterity saving throw. On a failure, a target takes 18 (4d8) fire damage, or half as much on a success. In addition, the area of effect is heavily obscured by searing ash until the start of the elemental's next turn. Any creature that ends its turn in the area takes4 (1d8) fire damage.
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