Small Fiend, Neutral Evil
Armor Class 14
Hit Points 6 (4d4 + 2)
Speed 60 ft., Swim 30 ft.
STR
14 (+2)
DEX
15 (+2)
CON
10 (+0)
INT
6 (-2)
WIS
6 (-2)
CHA
4 (-3)
Saving Throws STR +4
Skills Stealth +16
Damage Immunities Fire
Condition Immunities Prone
Senses Tremorsense, Passive Perception 14
Languages none
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Surprised Victim on its first attack it knocks its victim prone and grapples them

Life Suck each round the BM give its victim 1 level of exhaustion

 Earth Glide it can burrow through the earth 60 feet per turn

 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

its a sand yellow worm about the size of a small dog that latched onto victims face and absorbs their life force 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: fiend

Habitat: ForestHillMountain

JoyBoy1

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