Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Multiattack. The armor makes two melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Every enemy killed adds a soul to the inner crystal, the crystal can hold up to 50 souls. Undead:
- Skeleton: 3 Souls
- Zombie: 6 Souls
- Ghoul: 12 Souls
- Specter: 24 Souls
- Wight: 34 Souls
Spells:
- Ray of Enfeeblement: 5 Souls
- Inflict Wounds: 15 Souls
- Spirit Guardians: 25 Souls
- Arcane Sword: 40 Souls
Description
This suit of magically animated plate armor clamors as it moves, banging and grinding like the vengeful spirit of a fallen knight.
The animated armor is known as the Armor of the Guardians.
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