Medium Construct, Typically Chaotic Good
Armor Class 18 (natural armor)
Hit Points 143 (20d8 + 44)
Speed 25 ft., Climb 10 ft.
STR
14 (+2)
DEX
11 (+0)
CON
13 (+1)
INT
5 (-3)
WIS
6 (-2)
CHA
7 (-2)
Damage Resistances Necrotic
Damage Immunities Force, Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 10
Languages All Telepathy - 50ft --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Multiattack. The armor makes two melee attacks.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Legendary Actions

Every enemy killed adds a soul to the inner crystal, the crystal can hold up to 50 souls. Undead:

  • Skeleton: 3 Souls
  • Zombie: 6 Souls
  • Ghoul: 12 Souls
  • Specter: 24 Souls
  • Wight: 34 Souls

Spells:

  • Ray of Enfeeblement: 5 Souls
  • Inflict Wounds: 15 Souls
  • Spirit Guardians: 25 Souls
  • Arcane Sword: 40 Souls

Description

This suit of magically animated plate armor clamors as it moves, banging and grinding like the vengeful spirit of a fallen knight.

The animated armor is known as the Armor of the Guardians.

R10N

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