Armor Class
10
Hit Points
39
(6d12)
Speed
30 ft.
STR
12
(+1)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Charmed, Frightened, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Mob. The Angry Mob can occupy another creator's space and vice versa, and the mob can move through any opening large enough for a Medium commoner. The mob can't regain hit points or gain temporary hit points.
Actions
Multiattack. The Angry Mob makes two club attacks, or one if below half hit points.
Club. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarms space. Hit: 8 (2d6+2) bludgeoning damage.
Description
Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits. When riled up, a horde of angry commoners can threaten even the staunchest of town guard.
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