Huge Swarm of Medium humanoids, Any Alignment
Armor Class 10
Hit Points 39 (6d12)
Speed 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Mob. The Angry Mob can occupy another creator's space and vice versa, and the mob can move through any opening large enough for a Medium commoner. The mob can't regain hit points or gain temporary hit points. 

Actions

Multiattack. The Angry Mob makes two club attacks, or one if below half hit points. 

Club. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarms space. Hit: 8 (2d6+2) bludgeoning damage.

Description

Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits. When riled up, a horde of angry commoners can threaten even the staunchest of town guard.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

DaneUKdm

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