Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Cursed Persistence. Upon dropping to 0 hit points, the goblin will return to life with one hit point at the beginning of its next turn. This effect can only occur once per long rest.
Cursed Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 2) slashing damage, with an additional Hit: 7 (1d8 + 2) necrotic damage.
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures. Some may come across dangerously powerful necromancers, and are enslaved to do their bidding for the rest of their lives.
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