Small Swarm of Small humanoids, Neutral Evil
Armor Class 15 (leather armor, shield)
Hit Points 12 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Cursed Persistence. Upon dropping to 0 hit points, the goblin will return to life with one hit point at the beginning of its next turn. This effect can only occur once per long rest. 

Actions

Cursed Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage, with an additional Hit: 7 (1d8 + 2) necrotic damage.

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures. Some may come across dangerously powerful necromancers, and are enslaved to do their bidding for the rest of their lives.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

fiddlestump

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