Medium Undead (Goblinoid), Neutral Evil
Armor Class 17 (leather armor, shield)
Hit Points 21 (2d6)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
10 (+0)
Skills Stealth +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Cursed Persistence. Upon dropping to 0 hit points, the goblin will return to life with one hit point at the beginning of its next turn. This effect can only occur once per long rest. 

Actions

Cursed Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:  8 (1d10 + 2) slashing damage, with an additional Hit: 11 (1d12 + 2) necrotic damage.

Reactions

Redirect Attack. When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures. 

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

fiddlestump

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