Cursed Persistence. Upon dropping to 0 hit points, the goblin will return to life with one hit point at the beginning of its next turn. This effect can only occur once per long rest.
Cursed Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 2) slashing damage, with an additional Hit: 11 (1d12 + 2) necrotic damage.
Redirect Attack. When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
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