Radiance: The Moon Dragon always has a constant radiance until it perishes. The radiance blinds anyone within 5 ft of the Dragon.
Bite: The Dragon's jaw clamps around a target within 10 ft of it, and unless the target makes a strength check of 16 or above, they are trapped in the jaws of the Dragon and take 2 d12 piercing damage.
Claw Swipe: Anyone in 10 ft of the Dragon is prone to being slashed by the glowing, crystalline claws of the Moon Dragon. If the Dragon tries to swipe a target, the person who is targeted must make a Dexterity saving throw of 15 or above or take 1 d20 slashing damage.
Light Beam: The Dragon's throat starts to glow in a bright color that appears differently to anyone who sees it. To dodge the beam, you must make a Dexterity saving throw. You have to roll a 20 to dodge the beam, or else you are hit with 4 d10 radiance damage.
Extra Swipe: As a bonus action, the Dragon can do an extra slash of it's claws and anyone in 10 ft of the Dragon is prone to being slashed by the glowing, crystalline claws of the Moon Dragon. If the Dragon tries to swipe a target, the person who is targeted must make a Dexterity saving throw of 14 or above or take 2 d10 slashing damage.
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Light Blast: The Dragon can create a massive blinding light that fills the room. You must make a Constitution Saving Throw of 17 or above or be blinded for your next turn. If you fail the save, you also take 2 d6 radiance damage.
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Description
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Lair and Lair Actions
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