Medium Humanoid (Any Race), Any Chaotic Alignment
Armor Class 14 (hide armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft., Climb 35 ft.
STR
18 (+4)
DEX
14 (+2)
CON
17 (+3)
INT
9 (-1)
WIS
12 (+1)
CHA
9 (-1)
Damage Resistances Poison
Condition Immunities Poisoned
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The beastman berserker has advantage on saving throws versus spells and other magical effects. 

Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Camouflage Hide. The beastman berserker has advantage on stealth checks made in woodland environments. 

 

Actions

Stone spear. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 4) piercing damage.

Description

Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillMountain

Ace88

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