Spellcasting. The [monster name] is a 20th-level spellcaster. Its spellcasting ability is wisdom. The [arkyyn, god of death has following wizard spells prepared:
Cantrips (at will): firebolt, mage armor,mage hand
15th level: fireball, plane shift (self only)
magical greatsword. Melee Weapon Attack: +13 to hit, reach 5ft., 1 target. Hit: 22 (2d10 + 2) slashing damage.
shuriken of death. RangedWeapon Attack: +10 to hit, range 5/150 ft., 3 target. Hit: 19 (2d8) bludgeoning damage.
Summon undead(Costs 1 Actions). Arkyyn, god of death has a chance to summon 1d8 zombies which will last until the zombies or Arkyyn, god of death dies.
Teleport (Costs 1 Actions). Arkyyn, god of death teleports to an unoccupied space up to 150 ft around him
magical greatsword (Costs 2 Actions). Arkyyn, god of death makes one attack with his magical greatsword
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Arkyyn, god of death is a two headed figure somewhat resembling demigorgon.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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