Medium Monstrosity (Elf), Neutral Evil
Armor Class 15 nat
Hit Points 96 (16d8 + 16)
Speed 40 ft., Climb 30 ft.
STR
22 (+6)
DEX
20 (+5)
CON
12 (+1)
INT
4 (-3)
WIS
8 (-1)
CHA
14 (+2)
Saving Throws STR +10
Skills Athletics +10, Perception +7, Survival +3
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 120 ft., Passive Perception 12
Languages --
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Innate ability  The ability is fear/Charisma 

1/day each: darkness

Sunlight Sensitivity. While in sunlight, the elf has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

wound. on hit roll (DC14 Strength) on a fail take disadvantage on next turn and take an additional 1d4 necrotic damage   

withering. 50ft radius all living things start too wither to dust take 1 dmg every round while in area of effect if you are within 5ft you will take 1d4 necrotic damage. also all healing effects will do damage to you rather than healing while in the withering area 

 

Actions

claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d10 + 6) piercing damage.

 

 

Monster Tags: elfmonstrosity

Habitat: ForestGrasslandHillMountainSwamp

CarterFoggitt

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