Large Construct, Any Alignment
Armor Class 18 Natural
Hit Points 5 (1d10)
Speed 0 ft.
STR
1 (-5)
DEX
26 (+8)
CON
1 (-5)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws DEX +10
Skills Acrobatics +12, Stealth +12
Damage Vulnerabilities Fire, Piercing, Slashing
Damage Resistances Cold
Damage Immunities Bludgeoning, Lightning, Poison, Psychic, Thunder
Senses Passive Perception 5
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Can't Keep Me Down. Whenever the Wacky Waving Inflatable-Arm Flailing Tubeman is knocked Prone, it immediately stands back up at the end of the current creature's turn.

Actions

Pummel. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 1 (1d4) bludgeoning damage. 

Description

Wacky Waving Inflatable Arm-Flailing Tubemen are products sold by Al Harrington at Al Harrington's Wacky Waving Inflatable Arm-Flailing Tubeman Emporium and Warehouse in Weekapaug, Rhode Island.  The tubemen can attract customers to the owner's business, make presentations more interesting, keep grandma company, protect one's crops, confuse neighbors, testify in church, or be the life of a party. If the owner of a tubeman is African-American, a tubeman can also help grab a cab driver's attention.

FragranceMan

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